• Publicly available paper here

The AlphaStar Team:

Oriol Vinyals, Igor Babuschkin, Wojciech M. Czarnecki, Michaël Mathieu, Andrew Dudzik, Junyoung Chung, David H. Choi, Richard Powell, Timo Ewalds, Petko Georgiev, Junhyuk Oh, Dan Horgan, Manuel Kroiss, Ivo Danihelka, Aja Huang, Laurent Sifre, Trevor Cai, John P. Agapiou, Max Jaderberg, Alexander S.Vezhnevets, Rémi Leblond, Tobias Pohlen, Valentin Dalibard, David Budden, Yury Sulsky, James Molloy, Tom L.Paine, Caglar Gulcerhe, Ziyu Wang, Tobias Pfaff, Yuhuai Wu, Roman Ring, Dani Yogatama, Dario Wünsch, Katrina McKinney, Oliver Smith, Tom Schaul, Timothy Lillicrap, Koray Kavukcuoglu, Demis Hassabis, Chris Apps, David Silver


We are thankful Dario Wünsch (TLO) , Grzegorz Komincz (MaNa)and Diego Schwimer (Kelazhur) for their advice, guidance and tremendous skill. We are also grateful for the continued support of Blizzard and the StarCraft gaming and artificial intelligence community to make this work possible – especially for those who played against AlphaStar on Battle.net. Thanks to Ali Razavi, Daniel Toyama, David Balduzzi, Doug Fritz, Eser Aygün, Florian Strub, Guillaume Alain, Haoran Tang, Jaume Sanchez, Jonathan Fildes, Julian Schrittwieser, Justin Novosad, Karen Simonyan, Karol Kurach, Philippe Hamel, Ricardo Barreira, Scott Reed, Sergey Bartunov, Shibl Mourad, Steve Gaffney, Thomas Hubert, the team that created PySC2, and the entire DeepMind team, thanks in particular to the research platform team, the cartoon and event teams.

* The maximum number of agents was 22 agent functions in 5 seconds, with one agent function corresponding to the selection, ability, and target unit or point, counted as up to 3 functions in the in-game APM counter. Moving the camera is also counted as an agent function, although it is not counted in the APM.


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